The steps forward present secret “unseen” events and double-edged action cards, which stir confusion and degrade confidence. In your slow walk, you will seek allies, acquire tools and become encumbered by grave afflictions. You’ll make concealed moves and develop hidden plans, but also need to have thorough conversations throughout as you discuss tactics, defend choices and bluff to protect carefully guarded secrets. Each game may be entirely witnesses – meaning players can only win by all surviving together – or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike. Working together, you will need to frequently cooperate and trust one another to navigate the night, but things may not all be as they seem. You now must survive the night and escape town alive.
On the dark film-noir roads of mob-ruled Mantis Falls in the 1940s, you are witnesses hunted for your information.